Everything on Sharpa Robotics
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Sharpa Wave: the robotic hand used by NVIDIA and DeepMind
September 14, 2026
How Sharpa Wave gained a place in NVIDIA and DeepMind’s robotics programs, with a guide to its tactile sensing, specifications and software.
Google DeepMind Unveils Gemini Robotics 2, Bringing Whole-Body Intelligence and Multi-Robot Teams to Physical AI
July 30, 2026
DeepMind’s latest robotics framework debuts three new models, expanding vision-language-action capabilities from isolated tabletop manipulation to full-body humanoid control, high-DoF tactile dexterity, and multi-agent coordination.
NVIDIA GTC: NVIDIA and Sharpa Unveil Isaac GR00T Reference Humanoid Robot
June 1, 2026
Announced at GTC Taipei, the NVIDIA Isaac GR00T Reference Humanoid Robot bundles a Unitree H2 Plus chassis, Jetson Thor compute, and Sharpa Wave tactile hands into a unified open platform.
The Apple Peeling Milestone: How Sharpa’s "MoDE-VLA" Unlocks Bimanual Dexterity
March 11, 2026
Sharpa Robotics has unveiled a new hierarchical framework that combines shared-autonomy data collection with a "mixture-of-experts" AI model to achieve complex, contact-rich manipulation tasks.
The Human Scale: NVIDIA’s EgoScale Unlocks High-Dexterity Robotics via 20,000 Hours of Human Video
February 26, 2026
NVIDIA researchers have revealed EgoScale, a framework that leverages a massive 20,854-hour egocentric human dataset to train robots in complex, fine-grained manipulation with minimal robot-in-the-loop data.
Sharpa Robotics Ramps Up Mass Production of "Vision-Based" Tactile Hand
December 18, 2025
Ahead of CES 2026, the Singapore-based robotics firm details its reliability testing and confirms a modular design for its SharpaWave end-effector.
Sharpa Robotics Begins Shipping Its SharpaWave Hand, Targeting Human-Level Tactile Sensing
October 18, 2025
Following a notable debut at industry events, Sharpa Robotics has announced that its high-fidelity SharpaWave hand, featuring a proprietary Dynamic Tactile Array, is now in mass production and shipping to customers.






